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So basically, a rollback netcode is a mark of quality for every current and upcoming fighting game. It doesn’t mean that without it new Guilty Gear installment wouldn’t become popular, but the ability to play against someone from abroad or even from the other part of the world without experiencing terrible lags is what probably made -STRIVE- the #1 fighting game title both on competitive and casual scenes. We now have the most demonstrative example of Guilty Gear -STRIVE-, whose main advertising point for the community appeared to be a rollback netcode. But it all may come to nothing if you can’t experience all that online without terrible lags, enormous connection times, disconnects, and other unfortunate stuff. Of course, the game itself should be balanced and engaging, with cool characters and various game modes. Because despite how much we love live tournaments, 90% of the stuff is still happening online.Ī proper netcode is crucial for a fighting game title to succeed nowadays. Fighting games have to deliver a proper online experience for each title for them to stay alive and populated with players. Let’s agree that players do not compete at LAN events every week or even month, and not everybody has time to go to the arcades or meet with friends to practice their combos or a new character.
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Playing online is a big part of fighting games, and it has been before the COVID-19 pandemic too. Today we’ll try to analyze quite a bit, what went wrong and why the last installment never became as popular as it might’ve been, and also will try to figure out what can be and needs to be improved in the possible next title to lift SoulCalibur into the top-tier of fighting games. It’s a truly unique 3D fighter with a focus on steel arms combat rather than martial arts, with a diverse roster, a full-scale story mode, and rich lore. SoulCalibur, while being a well-established franchise with some singular features which you won’t find in any other game, remains a niche game in an already niche genre. However, some fighting game titles, while still being decent games overall, with a great player base and unique mechanics, for some reason remain in the shadow of the other ones. Titles like Street Fighter, Tekken, and Mortal Kombat are alive and popular mostly because they have a constant ever-growing ardent player base, enthusiastic content creators, and tournament organizers, for whom their favorite fighter means a lot more than just a game.
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Despite all that, fighting games have probably the most devoted community, with lots of players performing competitively for decades, dedicating themselves passionately to their favorite franchise, constantly attracting new faces to the scene. However, at the same time, the genre is also one of the niche ones, primarily due to the high entry threshold, lots of mechanics which you have to figure out all by yourself, and a heavy focus on competitive game modes. Fighting games are probably one of the most diverse genres in the video game industry, where each player could find something to their liking.
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